The Changelog is a list of the most recent updates to the game. It is found on the top-left corner of the screen and has the most recent update on it.

Mentioned ChangesEdit

These changes was mentioned in the changelog at top-left corner

March 9th, 2017 Edit

  • You can now queue up stat upgrades by holding U then pressing the number keys
    • Pressing M will queue upgrades until the selected stat is full
    • Pressing U and releasing it resets the queue
    • Dying also resets it
  • Stat maximized has been removed (since the above change is better than it)

March 6th, 2017 Edit

  • The color scheme for the game has changed a bit.
    We’re looking for feedback regarding this change, please discuss it in the subreddit.

March 5th, 2017 Edit

  • Survival changes:
    • Kill XP back to normal
    • XP multiplier decreased to 2x
    • There’s now a passive gain of XP

March 2nd, 2017 Edit

  • New unnamed class, branches off Destroyer

February 26th, 2017 Edit

  • Survival mode XP tweaks
    • Kills no longer give XP
    • XP multiplier changed from 3x to 5x

February 21st, 2017 Edit

  • Achievements
    • We’re adding achievements to the game, for now there are only 23 as an initial release, we hope to release more soon
    • You can see them on the main menu by moving your mouse to the right side of your screen

February 15th, 2017 Edit

  • New game mode: Survival
    • Players only have one life

November 19th, 2016 Edit

  • New players now have a chance of spawning out of a Factory
  • Players can now assume control of turrets built on top of other tanks in their team by pressing H

November 9th, 2016 (Second) Edit

  • Renamed Master to Factory

November 9th, 2016 Edit

  • Master
    • Changed appearance
    • Can now force its tanks to shoot somewhere

November 8th, 2016 Edit

  • New class: Master, branches off Overseer

September 29th, 2016 Edit

  • New class: Spike, branches off Smasher
    • Increased base body damage

September 23rd, 2016 Edit

  • Walls in Maze are now less “sticky” which should fix a ton of glitches
  • Crashers now go through walls

September 22nd, 2016Edit

  • We’ve added a temporary game mode to replace Mothership, called Maze
    • Same rules as FFA, except:
      • Random walls placed around the map
      • No bosses
      • Arena closes after at most 5 hours

September 18th, 2016Edit

  • We’ve split Team DM into two different game modes, for 2 teams and 4 teams.

September 10th, 2016Edit

  • New class: Annihilator, branches off Destroyer
    • Slightly improved Destroyer
  • The class upgrade menu has been changed so we can fit more classes in it in the future

September 4th, 2016 Edit

  • Sandbox
    • Arena now has a party link
    • Increases size as players join it
    • God mode disabled when there is more than one player in the arena
    • Disabled for adblock users

September 3rd, 2016 Edit

  • New game mode: Sandbox
    • Works like FFA but with a tiny arena
    • Cheats enabled: K to level up, O to suicide, \ to switch classes
    • No party link yet, coming eventually

August 28th, 2016Edit

  • New class: Battleship, branches off Overseer

August 26th, 2016 Edit

  • There are now a few more types of Dominators
  • There’s now a Dominator in the middle of the arena in tag mode
    • We’ll see how that plays out

August 25th, 2016 Edit

  • Players can now take control of dominators their team control in Domination
    • You’ll lose control of your tank and it’ll slowly get destroyed
    • If you spam the key to get control of it, you won’t be able to control it

August 23rd, 2016 Edit

  • Tag mode now has 4 teams
  • Some gamemode now have a 4 team variant
    • Happens randomly, so we don’t have to split the userbase

August 22nd, 2016 Edit

  • Bosses tweaked:
    • They now spawn on a timer (first one 10 minutes after the arena opens)
    • Maximum of one at once
    • Only target tanks level 15 or higher (unless provoked first)
    • Some are not aligned with the neutrals so they’ll attack shapes too
  • Most AI has been tweaked a bit
    • They will prioritize tanks over other stuff
    • Some other minor changes to behavior

August 17th, 2016 Edit

  • Arena size in Tag Mode now depends on how long the arena has been open for

August 15th, 2016 Edit

  • Tag Mode is back
    • You now actually die when your HP reaches 0, and respawn on the other team
    • Map decreases in size as one teams starts to have the majority
    • For now, invisible classes don’t go full invisible
  • New class: Auto Trapper, branches off Trapper
  • Twin flank no longer branches into Octo Tank
  • The space between the visual map border and the true map border has been decreased

August 13th, 2016 Edit

  • You can now open the class tree by holding down Y
  • Tweaked the “spawn at half your previous level” mechanic

August 12th, 2016 Edit

  • New class: Spread Shot, branches off Triple Shot
  • New class: Streamliner, branches off Hunter and gunnner
  • Bullet knockback now depends on its damage
    • Before, they all had the same amount of knockback

August 11th, 2016 Edit

  • Tweaked invisibility
    • Now goes completely invisible (so changing color settings doesn’t reveal it)
    • Damage dispells invisibility a bit

August 10th, 2016 Edit

  • Nerfed Landmine invisibility fade-in/fade-out time
  • Last nickname and gamemode are now saved between sessions

August 9th, 2016 Edit

  • Merged X Hunter with Predator
    • Predator now has a third cannon, and retains its special ability
  • We’ve added basic gamepad support
    • Should work with Xbox controllers and other smiliar ones
    • Still a bit incomplete, you still have to use the mouse to upgrade things

August 8th, 2016 Edit

  • Scoreboard now shows player classes

August 7th, 2016 Edit

  • Landmine now looks different from the Smasher
  • Removed knockback reduction bonus from Smasher and Landmine
  • Removed Mega Smasher
    • It’s only bonus was additional knockback reduction, but since that has been removed, it’ll be gone for now.

August 6th, 2016 Edit

  • Smasher subclasses now have a different max level on their stats
  • Kill notifications in FFA no longer appear if the killer has more than 20 levels over the victim
    • We hope to discourage unnecessary killing of low level tanks with this change
  • Tweaked leader arrow so it disappears sooner

August 5th, 2016 Edit

  • The leader arrow now fades out as it gets closer to the leader

(Third) August 2nd, 2016 Edit

  • New class: Auto 3, branches off Flank Guard
    • Has 3 turrets around it that shoot at anything nearby automatically
  • New class: Auto 5, branches off Auto 3
    • Has 5 turrets around it that shoot at anything nearby automatically

(Second) August 2nd, 2016 Edit

  • New unnamed class, branches off Flank Guard
    • Has 3 turrets around it that shoot at anything nearby automatically
  • New class: Auto Tank, branches off previous unnamed class.
    • Has 5 turrets around it that shoot at anything nearby automatically

August 2nd, 2016 Edit

  • New class: Auto Tank, branches off Gunner
    • Has 4 turrets around it has shoot at anything nearby automatically

August 1st, 2016 Edit

  • New class: Auto Gunner, branches off Gunner
    • Has a turret embedded to it that shoots at enemy players nearby
  • Fixed order that classes appear on the upgrade screen

July 31th, 2016 Edit

  • Added new class: Landmine, branches off Smasher
  • Sprayer is now a Tier 4 class.

July 30th, 2016 Edit

  • New (previously secret) class: Smasher, upgrades from Tank at level 30
    • Receives decreased knockback from everything
    • Some of the stats still don’t do anything so we added a reminder to everyone instead
  • All your favourite classes have been nerfed
  • All your most hated classes have been buffed

July 23rd, 2016 Edit

  • Pressing C will automatically spin your tank

July 21st, 2016 Edit

  • Fixed an issue where entities were being retransmitted, causing network issues
  • Fixed a memory leak that would freeze the game after a while

July 20th, 2016Edit

  • Other players in FFA are now red

July 18th, 2016Edit

  • Added an entire class tree branching off Sniper:
    • Trapper: lays down traps that last a while but don’t move.
      • Tri-Trapper: lays down traps faster but they disappear faster
      • Gunner Trapper: lays down traps and has cannons to defend itself
      • Overtrapper: lays down traps and has drones to defend itself
      • Mega Trapper: lays down larger traps that are much more dangerous than normal ones
  • Pressing M plus a number key automatically upgrades that stat
    • Pressing M without pressing any number keys cancels that

July 14th, 2016 Edit

  • Tweaked spawning areas in some game modes :
    • Team DM now has a larger spawning area, from top to bottom
    • Domination spawning areas are now on a random corner of the map

July 11th, 2016 Edit

  • New class: Sprayer, branches off Machine Gun
  • New class: Predator, branches off Hunter
    • Can focus its vision somewhere so it can shoot from further away

July 10th, 2016 Edit

  • There’s now an actual death screen

July 4th, 2016 Edit

  • New class: X Hunter, branches off Hunter
  • Tweaked Hunter cannon timing slightly
  • Cannons now fire a full cycle even if the player releases the trigger mid-cycle
    • This forces some classes to behave as they were meant to behave, so it’s simpler to balance them.

July 1st, 2016 Edit

  • Balance tweaks
  • We’re pleased to announce that the mobile version of this game will be published by Miniclip, it’ll be released shortly, pre-register for the android game here: *

June 15th, 2016 Edit

  • New game mode: Mothership
    • In each team, a player gains control of the Mothership
    • Player must try to destroy the enemy Mothership while keeping theirs alive
    • The game mode is new so it might still have a few bugs

June 13th, 2016 Edit

  • Balance changes:
    • Buffed Manager, Hunter and Fighter
    • Nerfed Triple Twin, Octo Tank, Necromancer, Sniper , Assassin and Ranger
    • Please remember that we do have access to how well classes do on all servers at all times, and we use that data to decide which classes will get buffs and nerfs in order to keep them at around the same effectiveness in combat
  • Reload now affects number of drones a Necromancer can control
    • From 28 to 20 + 2 * Reload

June 12th, 2016 Edit

  • We have added support for party codes in certain game modes
    • It’s still experimental so there might be a few bugs, please report those in the subreddit

June 11th, 2016 Edit

  • Balance changes
  • Drones now seek out and attack enemies close to their owners automatically

June 8th, 2016 Edit

  • Balance changes
  • We felt the previous changelog was a bit too brief, so we wanted to clarify:
    • Things have changed
    • Changes have been made to things
      • More specifically, in-game things
      • Those changes relate to in-game balance changes

June 7th, 2016 (Second) Edit

  • We’ve tweaked how bullet penetration works
  • New class: Hybrid, branches off Destroyer
  • New class: Manager, braches off Overseer
    • Mix of Overseer with Stalker
  • Nerfed Stalker fade-out time

June 7th, 2016 Edit

  • We’ve tweaked how bullet penetration works
  • New unnamed class, branches off Destroyer
  • Nerfed Stalker fade-out time

June 6th, 2016 Edit

  • We’ve tweaked how bullet penetration works:
    • Bullet penetration is (and has always been) bullet health
    • Before: Bullets would always deal their entire damage, even if they had little health left
    • After: Bullets now deal a proportional amount of damage if they’re about to die while dealing that damage
    • This has some deep changes in how bullet penetration plays out in a few scenarios, so let us know what you think
    • It should make bullets behave more fairly when two players have different penetration values
    • This change actually affects anything that deals damage on touch, be it tanks or drones. It also means that body damage also decreases damage taken
    • Thus we have also adjusted some other values in the game to offset this change
  • New unnamed class which branches off Destroyer

June 5th, 2016 Edit

  • Kill notifications
  • Tweaks to Sniper and Hunter

June 2nd, 2016 Edit

  • New game mode: Domination
    • Two teams compete for control of the Dominators, powerful guns that will destroy any enemy nearby
    • Increased XP game to offset shorter game length
    • This is the first game mode with a win condition, so it’s not completely polished yet
  • Two new classes that branch off Tri-Angle: Fighter and Booster

June 1st, 2016Edit

  • New class: Ranger, has an even larger field of view than Assassin, that’s it.
  • Added Auto Fire (press E)

May 31st, 2016 Edit

  • We’ve added a minimap
    • While we’re not sure if it’ll stay or not, it’s there so we can get some feedback on it
  • Spawn area in TDM now blocks bullets and enemies from entering it

May 29th, 2016 Edit

  • We’ve added support for different game modes
    • For now the only new game mode is “Team DM”, which is basically FFA played with teams
    • This will serve as a basic test for those teams mechanics, but we plan to add more complex game modes in the future (for example, a MOBA-style team game mode)

May 27th, 2016 Edit

  • New class: Stalker, branches off Assassin
  • Increased base movement speed and field of view of all tanks
  • Added arrow that points to the leader of the scoreboard

May 24th, 2016 Edit

  • New class: Hunter, branches off Sniper
  • New class: Gunner, branches off Machine Gun
  • Players are now invulnerable for up to 15 seconds after spawning

May 23rd, 2016 Edit

  • New class: Triple Twin, branches off Twin Flank as an alternative to Octotank
  • You can now upgrade your stats with the numeric keys
  • Players are now invulnerable for up to 10 seconds after spawning

May 18th, 2016 Edit

  • Added changelog
  • Added Necromancer class
    • It controls squares that it kills or die around it.
    • Attributes work similarly to Overlord but Reload does nothing for now
  • Triplet now evolves from Triple Shot
  • Classes that control units now have a secondary fire
    • It makes units move away from the mouse instead of towards it (right mouse button or shift).

Notes Edit

September 18th Edit

We’d like to announce that Mothership will be removed in the future so we can use those servers for a new game mode. We’re announcing this in advance to give players time to play it while they can

July 21st Edit

Side note: We recommend going full screen by pressing F2 for maximum performance

July 18th - July 21st Edit

We’ve added a link on the bottom right to the Wiki, which will be maintained by volunteers.

Also, there’s an unofficial subreddit for those wanting to discuss the game: /r/diepio

July 11th - July 18th Edit

We’re pleased to announce that the mobile version of this game will be published by Miniclip, it’ll be released shortly, pre-register by clicking on button below

Also, there’s an unofficial subreddit for those wanting to discuss the game: /r/diepio

July 1st, 2016 - July 11th Edit

We’re pleased to announce that the mobile version of this game will be published by Miniclip, it’ll be released shortly, pre-register for the android game here:

Also, there’s an unofficial subreddit for those wanting to discuss the game: /r/diepio

May 27th, 2016 - June 30th, 2016 Edit

Quick note: There isn’t a mobile version of the game, beware of clones.

Also, there’s an unofficial subreddit for those wanting to discuss the game: /r/diepio

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